Press Releases Archive

Havok™ Announces the Havok Strike Program

San Francisco, CA (November 10, 2010) – Havok™, the leading provider of interactive software and services for digital media creators in the games and movie industries, today announced that as part of the company’s expanding business model it has launched the Havok Strike Program. 

Date: 
Thu, 11/11/2010 - 09:39

Havok™ Announces the Acquisition of Kore VM Product

Kore Virtual Machine, rebranded as Havok Script, is the fastest and smallest virtual machine for consoles

SAN FRANCISCO, CA (October 27, 2010) – Havok™, the Emmy award winning technology company, has acquired the Kore Virtual Machine (VM) product and technology. 

Date: 
Wed, 10/27/2010 - 09:41

Havok™ Appoints Brian Waddle as Vice President of Worldwide Sales and Marketing

SAN FRANCISCO, October 22, 2010 - Havok™, the Emmy award winning middleware provider, has appointed Brian Waddle as Vice President of Worldwide Sales and Marketing. Brian rejoins Havok after overseeing Sales and Marketing Operations as Senior Vice President at Image Metrics, a facial animation technology and services company. 

Date: 
Fri, 10/22/2010 - 09:43

Havok Behavior Powers Newly Announced E3 Game Title, Kung Fu Rider™

San Francisco, CA (June 24, 2010) Havok™, the premier provider of interactive software and services for digital media creators in the games and movie industries, today announced that the company’s award-winning Behavior™ tool has been used in the recently unveiled action game title, Kung Fu Rider™. The title which was revealed for the first time last week at E3 (Electronic Entertainment Expo) in Los Angeles is published by Sony Computer Entertainment Inc. and developed by Sony Computer Entertainment Worldwide Studios JAPAN studio.

Date: 
Thu, 06/24/2010 - 09:45

Remedy's Alan Wake Comes to Life with Havok Physics Technology

San Francisco, CA (May 12, 2010): Havok’s award winning physics product has been used by game developer, Remedy to drive visual effects in the highly anticipated game title Alan Wake for the Xbox 360. Publisher Microsoft Game Studios has slated Alan Wake for release in May 2010.

Date: 
Wed, 05/12/2010 - 09:47

Havok Appoints David Coghlan as Managing Director

San Francisco, CA (April 27, 2010) – Havok, the Emmy Award winning Irish technology company, has appointed David Coghlan as Managing Director, with effect from June. David Coghlan, who has worked for Havok for the past six years, is an executive member of Havok’s Board of Directors and currently oversees Havok’s commercial operations globally. 

Date: 
Tue, 04/27/2010 - 09:48

Game Developers Conference 2010: Havok™ Sees Rapid Adoption of Multi-Product Lineup in Asia

San Francisco, CA (March 9, 2010) – Havok (GDC Booth #BS224) is rapidly solidifying its recent and highly aggressive expansion in Asia with a 47% growth in sales in the region over last year, paving a path for widespread adoption of its pipeline of products by the Asian gaming community over the next two years. 

Date: 
Tue, 03/09/2010 - 09:51

Blue Fang Games Joins Havok’s Independent Developer Program

San Francisco, CA (February 17, 2010) – Havok™ today announced that highly-regarded developer Blue Fang Games has enrolled in Havok’s recently-announced Independent Developer Program. Developers enrolled in the program will have access to Havok’s premium tools and technologies designed to reduce the overall risk and expense associated with internal creation of these assets.

Date: 
Wed, 02/17/2010 - 09:52

Scotland’s Highly Ambitious Cohort Studios Joins Havok’s Independent Developer Program

San Francisco, CA (February 4, 2010) – Havok™ today announced that it has signed Cohort Studios into its Independent Developer Program. Cohort will have access to the company’s full suite of cutting-edge, award-winning products and technologies including Havok Animation™, Havok AI™, Havok Behavior™, Havok Cloth™, Havok Destruction™, and Havok Physics™.

Date: 
Thu, 02/04/2010 - 09:54

The Video Game Development Community Chooses Havok™ as Offering the Best Physics Solution

Game Develper’s 2009 Front Line Award Given to Havok Physics

San Francisco, CA (January 9, 2010) – Havok™ today announced that it has once again won the annual Game Developer Front Line Award for its industry leading middleware product Havok Physics™. 

Date: 
Sat, 01/09/2010 - 09:54

Havok™ Unveils Independent Developer Program

New Havok Initiative Supports Independent Game Developers with Company’s Industry-Leading Tools and Technologies

Date: 
Mon, 12/07/2009 - 03:31

Turbine Chooses Havok Cloth to Give Ultimate Visual Believability in an Upcoming MMO Console Title

San Francisco, CA (November 10, 2009) – Havok today announced that the company’s Cloth software is being used by development studio powerhouse Turbine. The development team plans to utilize Havok Cloth in a yet-to-be-announced massively multiplayer online video game. 

Date: 
Tue, 11/10/2009 - 03:32

Havok Behavior™ Leads The Charge in Operation Flashpoint®: Dragon Rising

Codemasters engages Havok character and physics technology in its recently-released, immersive modern combat experience

Date: 
Wed, 11/04/2009 - 03:32

Havok's Animation and Physics Technology Delivers Stunning Results in Ubisoft's Assassin's Creed® II

San Francisco, CA (November 3, 2009) – Havok™ today announced that Ubisoft’s highly anticipated sequel, Assassin's Creed II®, uses Havok Animation and Havok Physics. Ubisoft recently signed a multi-year, worldwide licensing agreement with Havok to use Havok’s software in upcoming titles across all game platforms in such award-winning, best-selling franchises as Tom Clancy’s Ghost Recon®, Prince of Persia®, Shaun White Snowboarding®, Tom Clancy’s Rainbow Six®, and Tom Clancy’s Splinter Cell®. 

Date: 
Tue, 11/03/2009 - 03:33

Havok Provides Dynamic And Engaging Action In Wolfenstein

Latest release from iconic game series features Havok Physics™ and Havok Animation™

Date: 
Tue, 10/27/2009 - 04:34

New Media Center and Product Downloads Take Center Stage at www.Havok.com

San Francisco, CA (October 8, 2009) – Havok, the premier provider of interactive software and services to digital creators in the video game and movie industries, today announced that it has launched a complete redesign of its corporate Web site at www.Havok.com.

Date: 
Thu, 10/08/2009 - 03:40

Havok Inks Longterm Deal with Ubisoft® ─ Becoming One of Its Major Middleware Providers

Ubisoft’s Top-Selling Video Game Franchises Use Havok

Date: 
Tue, 10/06/2009 - 03:40

Box Office Smash GI Joe: The Rise of Cobra Explodes With Havok

Emmy award-winning Physics tools and technology power physics in hit action film 

San Francisco, CA (August 24, 2009) -- Havok, the premier provider of interactive software and services to digital creators in the movie industry, today announced that several of the computer generated visual effects in the current box office hit movie GI Joe: The Rise of Cobra were created with software developed by MPC (The Moving Picture Company) based on Havok Physics – technology that makes the movie experience as realistic as possible.

Date: 
Tue, 08/25/2009 - 03:42

Custom-Made LEGO Designs Brought to Life With Award-Winning Havok Physics

Havok Physics powers innovative LEGO® Digital Designer software under new licensing agreement

San Francisco, CA (August 20, 2009) -- Havok, the Emmy award winning Irish technology company, has signed a new licensing agreement with global toy manufacturer LEGO System A/S. Under the terms of the deal, Havok’s industry leading Physics product will power the LEGO ® Digital Designer, an innovative download facility on the LEGO.com Web site where enthusiasts of LEGO bricks can unleash their imaginations to create custom built LEGO designs.

Date: 
Thu, 08/20/2009 - 03:43

Microsoft Game Studios Partners with Havok for Upcoming Games

New titles by Microsoft’s leading European development studios - including Rare, Ltd - to feature Havok tools and technologies 

Date: 
Thu, 08/13/2009 - 03:47

Havok License Pioneering Animation Tools to Defense Contractor Thales

July 22, 2009 - Havok, the Emmy award winning Irish technology company, has extended their current licensing agreement with international defense contractor Thales. Under the terms of the deal, Thales will use Havok’s innovative animation tools to bring realistic graphics to their broad range of industrial simulation products.Global technology company Thales develop industrial simulation models for clients in the aerospace, space, defense, security and transportation markets. The company has operations in 50 countries worldwide.

Date: 
Wed, 07/22/2009 - 03:48

Havok MD David O'Meara Named 'IT Industry Person of the Year' at 9th ICT Excellence Awards

Friday, May 22, 2009 - David O’Meara, Managing Director of Emmy award winning Irish technology companyHavok, was last night named ‘IT Industry Person of the Year’ at the ninth annual ICT Excellence Awards. The ICT Excellence Awards is Ireland’s longest-running and most prestigious event recognising outstanding achievers in the information and communications technology industry.

David O’Meara, Managing Director of Havok, says:

Date: 
Fri, 05/22/2009 - 03:49

Havok Destruction Explodes into Saber Interactive's Lineup

Development Studio Licenses Havok Destruction For Upcoming Video Games

San Francisco, CA (April 28, 2009) – Havok™, the premier provider of interactive software and services to digital creators in the games and movie industries, today announced that Saber Interactive, a leading game development studio headquartered in Millburn, NJ with a production office in St. Petersburg, Russia, has licensed its physics-based Havok Destruction software for use in several video games. 

Date: 
Tue, 04/28/2009 - 03:50

Ubisoft's Six Flags Fun Park for Wii Built On Havok Behavior

Advances Game Character Production Schedules Ten-Fold

(San Francisco, CA), March 31, 2009 – Havok™, the premier provider of interactive software and services to digital creators in the games and movie industries, announced today that Ubisoft’s Six Flags® Fun Park™ was created using Havok Behavior™ – the unique productivity software that combines an intuitive game development composition tool for artists with a run-time SDK for programmers.

Date: 
Tue, 03/31/2009 - 03:52

CD Projekt Red Licenses Havok Complete

Upcoming Game Titles From Acclaimed Development Studio Built On Havok’s Award-Winning, Cross-Platform Technology 

Date: 
Thu, 03/26/2009 - 04:55

Havok Cloth Tears Up 2009 Game Developers Conference

Recent Havok Release Gaining Significant Developer Momentum; 


Showcased at Havok Exposuite #154, West Hall March 25-27

Game Developers Conference, San Francisco, CA (March 25, 2009) – Havok™, the premier provider of interactive software and services to digital creators in the games and movie industries, today revealed that recent widespread adoption of Havok Cloth by developers has made it the fastest-selling Havok product to date. 

Date: 
Wed, 03/25/2009 - 04:57

Havok Showcases Ground-Breaking Product Line-Up at the 2009 Game Developers Conference

Recent Havok Release Gaining Significant Developer Momentum; 

Showcased at Havok Exposuite #154, West Hall March 25-27

Game Developers Conference, San Francisco, CA (March 25, 2009) – Havok™, the premier provider of interactive software and services to digital creators in the games and movie industries, today revealed that recent widespread adoption of Havok Cloth by developers has made it the fastest-selling Havok product to date. 

Date: 
Tue, 03/24/2009 - 04:59

Havok Changes Gaming Landscape With New Middleware SDK - Havok AI

New Havok Technologies Tackle Highly Performant Pathfinding in Games

Date: 
Mon, 03/23/2009 - 05:02

Havok Dominates 2008 BAFTA Award Nominations

Titles Built on Havok Prominently Represented

San Francisco, CA (February 25, 2009) – BAFTA, the prestigious British Academy of Film and Television Arts Committee, recently announced its nominations for 2008’s best video games naming 10 different games featuring Havok-powered tools and software for a total of 27 nominations throughout 12 of 14 categories - six times greater than any other physics engine.  Havok™ is the premier provider of interactive software and services to digital creators in the games and movie industries.

Date: 
Wed, 02/25/2009 - 04:07

Havok Wins Prestigious Front Line Award from Game Developer for Havok Physics

Wednesday, January 28, 2009 -- Havok™, the Emmy award winning Irish company which provides interactive software and services to digital creators in the global games and movie industries, has won a prestigious Game Developer Front Line Award for their industry leading middleware product Havok Physics.

Date: 
Wed, 01/28/2009 - 04:09

Havok Appoints Mike Walsh as Worldwide Head of Sales

Havok™, the Emmy award winning Irish technology company which provides interactive software and services to the global games and movie industries, has appointed Mike Walsh as Worldwide Head of Sales.

In his new role, Mike will assume responsibility for the overall management of the sales hubs of Europe, North America, Asia and Australasia.

Mike Walsh has nearly 20 years experience in professional sales in the gaming industry and in the past, he has worked with industry leading technology companies such as SGI, Alias and Softimage.

Date: 
Sat, 01/10/2009 - 04:10

Havok Celebrates 10 Years of Physics in Games and Film

San Francisco, CA (December 9, 2008) – Havok, the premier provider of interactive software for physics simulation and content development, and services for digital media creators today announced they are celebrating 10 years as a solutions provider to the gaming and film industries.

Date: 
Tue, 12/09/2008 - 04:15

Game Developer Magazine Chooses Havok Physics as its 2008 Front Line Award Finalist

Game Developer's 2008 Front Line Award Finalists Announced

The editors of Think Services' Game Developer magazine, a sister publication to Gamasutra, have named the finalists for the 2008 Front Line Awards, the magazine’s tenth annual evaluation of the year’s best game-making tools in the categories of programming, art, audio, game engine, middleware, and books.

Date: 
Wed, 12/03/2008 - 04:19

Havok Releases Behavior Tool Download For Game Character Design

Montreal International Game Summit -- MONTREAL, Canada (November 18, 2008) - Havok, the premier provider of interactive software and services to digital creators in the games and movies industries, today from the Montreal International Game Summit announced that the company will offer unprecedented access to its acclaimed Havok Behavior Tool for designers and animators of 3D video and PC game characters. 

Date: 
Tue, 11/18/2008 - 04:20

Havok Shows Support of Future Game Designers with its Worldwide Physics Innovation Contest

San Francisco, CA (September 30, 2008) – Havok and Intel have launched a worldwide competition with a cash prize of $40,000 to find the “next big thing” in video game development.  Entitled the Havok Physics Innovation Contest, amateur game developers are being asked to create an inventive, playable PC game demo using the Intel sponsored no-charge PC version of the Emmy award-winning Havok Physics software.  Supporting the growth of future video game developers, Havok’s goal is to drive innovation and creativity for the use of physics in game developing wor

Date: 
Fri, 09/26/2008 - 04:23

Havok Expands Product Portfolio

San Francisco, CA (September 16, 2008) - Havok today announced the release of Havok 6.0, its most broad suite of games middleware components to date, increasing its portfolio of software to five products. The addition of Havok Cloth™ and Havok Destruction™ to the award winning Havok Physics™, Havok Behavior™ and Havok Animation™ products represents a substantial widening of the Havok product offering.

Date: 
Tue, 09/16/2008 - 04:25

Turbine, Inc. Selects Havok Behavior

San Francisco, CA (August 27, 2008) – Havok™, the premier provider of interactive software services to digital creators in the games and movie industries, today announced that Turbine, Inc., creators of The Lord of the Rings Online™, Dungeons & Dragons Online™ and Asheron's Call® has officially licensed Havok Physics, Havok Animation, and Havok Behavior 6.0 for use in the creation of its upcoming MMO games for the console and the PC.

Date: 
Wed, 08/27/2008 - 04:27

Deep Silver Licenses Havok Behavior

Deep Silver and Havok Sign Worldwide, Multi-Year Licensing Agreement

San Francisco, CA (August 14, 2008) – Havok, the leading provider of physics engines to the global game and movie entertainment industry, today announced that it has signed a two-year licensing agreement with Deep Silver. The global video game developer and publisher will take full advantage of the award-winning Havok Physics, Havok Animation and Havok Behavior solutions.

Date: 
Fri, 08/15/2008 - 04:29

Microsoft Game Studios Licenses Core Havok Software Tools For Affiliated Developers

San Francisco, CA –August 6, 2008: Havok, the leading provider of physics engines to the global game and movie entertainment industry, today announced that it has signed a perpetual licensing agreement with Microsoft Game Studios in which Havok’s core Physics, Animation and Behavior products, plus future products, will be made available to all Microsoft internal studios and development partners worldwide. In this unique deal, Microsoft game creators that choose to license Havok Physics will automatically receive Havok Animation.

Date: 
Thu, 08/07/2008 - 04:32

Havok Signs Licensing Agreement with 2K Games

Havok, the leading provider of physics engines to the global game and movie entertainment industry, has agreed to a licensing agreement with California based game developer 2K Games. Under the terms of the deal, 2K Games will use Havok’s pioneering physics engines to develop several upcoming titles which will be available on the Wii home video game system from Nintendo.

Date: 
Fri, 06/27/2008 - 04:34

AMD and Havok to Optimize Physics for Gaming

SUNNYVALE and SAN FRANSISCO, Calif. — June 11, 2008 — AMD (NYSE: AMD) and Havok today announced plans to jointly investigate the optimization of physics effects utilizing AMD’s full line of products.

Date: 
Mon, 06/16/2008 - 04:36

Havok Offers Core Physics free for PC Game Developers

San Francisco (February 20, 2008) -- Havok™, the premier provider of interactive software and services to digital creators in the games and movie industries, today announced that the company will offer the PC version of its award-winning physics and animation software product – Havok Complete – for download free of charge.

Available for non-commercial use, Havok Complete for the PC will be freely downloadable in May 2008.

Date: 
Wed, 02/20/2008 - 04:40

Havok 5.5 Puts New Power in Hands of Developers

San Francisco, CA (February 19, 2008): Havok™, the premier provider of interactive software and services to digital creators in the games and movie industries, today announced the release of Havok 5.5 at the 2008 Game Developer’s Conference (ES162, West Hall). The latest comprehensive offering from Havok includes enhancements and new features across its award winning modular suite of run-time technology and artists tools, dramatically accelerating the development of cross platform, cutting edge electronic entertainment.

Date: 
Wed, 02/20/2008 - 04:38

Havok Wins National Television Academy Award

Havok, the Irish company which provides interactive software and services to digital creators in the international games and movie industries, has won a prestigious US National Academy of Television, Arts & Sciences Award at a glittering ceremony in Las Vegas.

Date: 
Tue, 01/08/2008 - 04:43

Pandemic Licenses Behavior 5

Dublin, Tuesday 18th December 2007: Havok™, the premier provider of interactive software and services to digital creators in the games and movie industries, is pleased to announce that Pandemic Studios has licensed Havok Behavior 5 for use in developing its upcoming console video game titles.

Date: 
Sun, 01/06/2008 - 04:44

Havok Comes to You with a Halo!

Halo 3 arrives with immersive Havok Physics™ environments

Dublin, 3rd October 2007: Halo 3, the most eagerly anticipated first-person shooter of the decade, developed by Bungie     Studios, hit the shelves this week with the assistance of Havok, the premier provider of interactive software and services to digital creators in the games and movie industries. Halo 3 is released exclusively for Xbox 360.

Date: 
Wed, 10/10/2007 - 04:47

Heavenly Sword™ Emotionally Engages PS3 Audience

Havok Complete™ injects new standards of interactivity and realism

Date: 
Tue, 09/25/2007 - 04:50

Carnival Games ™ comes to your Wii™ with plenty of Havok!

Dublin, 29th August 2007– Powered by Havok, the premier provider of interactive software and services for digital media creators in the games and movie industries, the latest Wii™ Multiplayer game, Carnival Games™, published by the Global Star division of 2K and developed by Cat Daddy Games, was released this week. Created exclusively for Nintendo’s Wii, this physics rich game is set to be one of the big hits of 2007 with people of all ages.

Date: 
Wed, 09/05/2007 - 04:55

Codemasters Studios Licenses Havok Behavior 4.5

San Francisco, Calif., 06 March, 2007 - Havok, the premier provider of interactive software and services to digital creators in the games and movie industries, announces today that Codemasters has licensed Havok Behavior™ for use in developing their upcoming next generation games. Havok’s innovative Behavior SDK and composition tool allows technical and non-technical game developers to create infinite numbers of sophisticated next generation character behaviors easily and quickly on a wide range of game platforms.

Date: 
Wed, 03/07/2007 - 05:00

Crackdown on Havok

Realtime Worlds Creates a Cracking Physics Playground

San Francisco, Calif., February 20, 2007 – Developed using Havok’s renowned physics engine, Crackdown hits the stores today. Created exclusively for the Xbox 360™ video game and entertainment system from Microsoft, the Realtime Worlds team has pushed the hybrid action-driving genre firmly into the next generation, creating a free-roaming, interactive world where anything can be used as a weapon as you rid the streets of crime.

Date: 
Wed, 02/14/2007 - 05:03

Havok 4.5 Unleashed

Enabling Scaling to Thousands of Dynamically-driven Game Objects and Characters

Date: 
Tue, 01/23/2007 - 05:07

Havok Complete Signed on in Xbox 360 Exclusive Fable 2 from Lionhead Studios

San Francisco, California, December 12, 2006 -  Havok, the premier provider of interactive software and services to digital creators in the games and movie industries, announces today that Lionhead Studios, creators of the block-buster, Fable, have licensed Havok Complete, the market-leading physics and animation solution, for use in Fable 2.

Date: 
Tue, 12/12/2006 - 05:10

Havok Powers Xbox 360 Sports Title

HAVOK HELPS AMPED 3 HIT THE SLOPES

San Francisco, CA, November 16, 2005 - One of the world’s leading game developers utilized Havok’s HydraCore™ technology and overall expertise to develop their first next-generation Xbox 360™ sports title.

In building Amped 3, developed by Indie Built and published by 2K Sports, Indie Built had specific desires and challenges to overcome for their next-generation launch title that only Havok’s HydraCore technology had the power to tackle.

Date: 
Thu, 11/16/2006 - 07:04

Tony Hawks Project 8 Brings Skateboarding to Life

One in Two Havok Customers Now Opting for Havok Complete™

Date: 
Tue, 11/14/2006 - 05:12

Tom Clancy's Splinter Cell Double Agent Gets Physical

Sam Fisher® Creates Havok Again

Date: 
Mon, 10/23/2006 - 05:16

Havok Maxes Realism Creation in Autodesk 3ds Max 9

Double Upgrade Helps Artists Manage Complexity

San Francisco, California, October 18, 2006 - Havok announced today that Autodesk, Inc. has upgraded the latest version of its world-renowned 3D modelling, animation and rendering software, Autodesk 3ds Max 9. 

Date: 
Wed, 10/11/2006 - 05:51

Sonic The Hedgehog Blazes his Way onto Next Gen Consoles

Havok Physics helps Fan the Flame

San Francisco, CA, October 12, 2006 – Using Havok’s renowned physics engine, SEGA’s iconic Sonic The Hedgehog is due to blaze his way to the 2006 DigitalLife event in New York today.

Date: 
Wed, 10/11/2006 - 05:47

Just Causing Havok

Avalanche Studios uses Havok Physics to Create an Immersive World 

San Francisco, California, October 11, 2006 – Developed by Avalanche Studios and published by Eidos Interactive, Just Cause puts a new twist into the third person action genre.  Open world and fast moving, Just Causeuses Havok physics to create the lush and lethal landscape of San Esperito and to power the impressive line up of vehicles with which daring CIA field operative Rico Rodriguez races between missions.

Date: 
Wed, 10/11/2006 - 05:45

ATI Pioneers New Stream Computing Technology

MARKHAM, CANADA – September 29, 2006 – Today ATI (TSX:ATY, NASDAQ:ATYT) announced that it is pioneering a new technology known as Stream Computing, that has the potential to dramatically impact almost every sector of the market.  Along with leading companies and academic institutions worldwide, ATI is working to build a stream computing ecosystem, one that delivers the performance, applications, software and tools necessary to turn ATI’s vision into reality.

Date: 
Fri, 09/29/2006 - 05:53

Blizzard Entertainment Licenses Havok Physics Technology

Blizzard to use Havok 4.0 for both PC and Mac platforms

San Francisco, September 14, 2006 – Havok, the premier provider of interactive software and services to digital creators in the game and film industries, announces today that Blizzard Entertainment® has licensed Havok 4.0, the market-leading game-play physics and animation solution.

Date: 
Tue, 09/12/2006 - 05:56

Pulling Away from the Pack - Test Drive: Unlimited uses Havok to Drive Innovation

San Francisco, CA, September 5, 2006 – Developed using Havok’s renowned physics engine, Atari’s Test Drive: Unlimited screeches into the stores today on Xbox360.

Date: 
Tue, 09/05/2006 - 05:58

Ants, Bullies and Monsters - Oh, My!

Date: 
Tue, 07/25/2006 - 06:43

Havok Named a Red Herring 100 Winner

Date: 
Mon, 05/22/2006 - 06:47

Havok Accelerates Next-Generation Games at E3

Date: 
Tue, 05/09/2006 - 06:48

Havok Wins OnHollywood 100

San Francisco, CA, April 19, 2006 - Havok, the game industry's leading supplier of cross-platform middleware solutions for the gaming and entertainment industries has received the prestigious OnHollywood 100 award.  Havok was peer-selected from more than 1,000 nominees as one of the most innovative and successful private firms from around the world.

Date: 
Wed, 04/19/2006 - 06:51

Three Highly Anticipated Xbox 360 Releases - One Physics Engine

San Francisco, CA, March 30, 2006 - What do ghosts, three Allied soldiers and a hero all have in common?  Havok!  Havok, the game industry's leading supplier of cross-platform middleware solutions for game developers is the physics engine behind three of the most highly anticipated Xbox 360™ games to release to date.

Just about every major game title releasing for the Xbox 360 in 2005 utilized Havok and the trend continues for the second major wave of Xbox 360 games releasing in March of 2006.

Date: 
Thu, 03/30/2006 - 05:52

Havok 4.0 - New Products, Innovations and Platforms

San Jose, CA, March 20, 2006 – Havok, the game industry's leading supplier of cross-platform middleware solutions for game developers announced its 4.0 release today in conjunction with 2006 Game Developers Conference.

Havok 4.0 represents a major step forward for developers.  Havok 4.0 extends the scalability of game-play physics, introduces dynamic character performances, and breaks new ground in the area of special effects.

Date: 
Mon, 03/20/2006 - 06:54

Dungeons & Dragons Online: Stormreach - Not Just Another Fantasy Game

Havok helps Dungeons & Dragons set a new standard for MMO's

San Francisco, CA, February 28, 2006 - Havok, the game industry's leading supplier of cross-platform middleware solutions for game developers helped Dungeons & Dragons Online: Stormreach introduce a new breed of massively-multiplayer online (MMO) game for the PC. 

Date: 
Tue, 02/28/2006 - 06:55

2005 - A Phenomenal Year At Havok

Havok technology was used in more than 25 top-tier titles that shipped in 2005, on 60 SKU’s, four Xbox 360™ launch titles, RTS and MMO games, and in just about every genre imaginable.

HAVOK FIRSTS:

PSP Titles Shipped

Date: 
Fri, 02/10/2006 - 06:57

Havok Powers Top Xbox 360 Launch Titles

PERFECT DARK ZERO AND CONDEMNED HIT THE SHELVES RUNNING - ON HAVOK 

San Francisco, CA, November 29, 2005 - Havok, the game industry's leading supplier of cross-platform middleware solutions for game developers is the physics of choice for Xbox 360™ game developers.

Date: 
Tue, 11/29/2005 - 07:01