LA Noire
Team Bondi utilized Havok Physics for advanced character dynamics, specialized vehicle features and for populating the game world with a rich set of dynamic objects. Havok Animation was used to power the runtime character motion spanning the full set of actions from locomotion through to fight sequences. Havok’s toolset features an out-of-the-box integration between Havok’s Physics and Animation which enabled sophisticated in-game ragdoll effects. Team Bondi took advantage of Havok’s multithreading and cross platform organizations to allow their technology to focus on delivering a highly artistic creative game experience.
Developed by Team Bondi in conjunction with Rockstar Games, L.A. Noire is now available for PlayStation®3 and Xbox 360® in North America and Europe.

©2006 – 2011 Rockstar Games, Inc. Rockstar Games, L.A. Noire, and the R* marks and logos are trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. in the U.S.A. and/or foreign countries. The Team Bondi mark and logo is property of Team Bondi Pty. Ltd. All other marks and trademarks are properties of their respective owners. "PlayStation" and the "PS" Family logo are registered trademarks and “PS3” is a trademark of Sony Computer Entertainment Inc. The PlayStation Network Logo is a service mark of Sony Computer Entertainment Inc. KINECT, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft. The ratings icon is a trademark of the Entertainment Software Association. All rights reserved
























